N‑Body Simulation
Interactive gravitational simulation utilizing the Barnes–Hut algorithms for acceleration calculation. 1 million+ particles at 144 FPS. Focused on correctness, stability, and throughput.
I build fast simulations and minimalist interfaces—grounded in physics, tuned for performance.
Interactive gravitational simulation utilizing the Barnes–Hut algorithms for acceleration calculation. 1 million+ particles at 144 FPS. Focused on correctness, stability, and throughput.
Grid‑based fluid simulation exploring advection, diffusion, and pressure projection. Emphasis on clarity and performance.
An interactable 3D rendering engine created with a 2D workspace. Utilized Ratracing for optimal efficency and rendering results.
Led events, mentoring, and competitions; grew community and built project pipelines.
Hands‑on engineering and software work across research and product experiments.
Coordinated modelling strategy and analysis; contributed to award‑recognized submission.
Built event tooling and data flows to support competition operations.
Budgeting, sponsorships, and logistics for labs, talks, and outreach.
Actively looking for work (EST, US/Canada). Reach me at romir.tandon@gmail.com or find me here: